Jigsy is a free daily puzzle that runs in any browser. The aim is to fill a grid with shapes – the unique twist is that shapes can be SCALED as well as rotated and moved. It was created by Chris Dawson, an independent designer in Bath, UK.
Finish all ten levels of the Jigsy challenge and you’re entered into a free draw for £100. The ten levels also teach the game from scratch: by level 3 you’re scaling pieces to make them fit, and level 10 is a tough 7×7 grid. Entry is free, with no purchase or account needed.
Jigsy launched on 14 November 2025. Players have completed more than 40,000 puzzles since then, and the most loyal haven’t missed a day in months: the longest daily streak so far is 102 days.
Free accounts, daily streaks and a weekly leaderboard; an archive of nearly 1,000 past puzzles; and Jigsy Playground, a library of puzzles designed by players.
Experiments in public: Triangles, a version on a triangular grid, plus live and turn-based multiplayer modes in development.
Classic, Pro and Extreme, worth 100, 250 and 500 points for the leaderboard. They’re the same for every player worldwide, with no words to translate.
Most shape puzzles ask where a piece goes. Jigsy also asks how big it should be: any piece can switch between normal size and double size. That one extra choice changes how the puzzle works – a piece that looks useless suddenly fills a gap twice its size.
The extra choice adds up quickly. Chris worked out that scaling multiplies the number of possible arrangements about 3 times for a four-piece puzzle, and about 21 times for a six-piece one.
Shapes made of squares (polyominoes) have been studied for decades. Letting the pieces change size is new, and the possibilities open up fast. It’s a good fit for recreational maths readers: real combinatorics you can play with.
Jigsy was built by one designer working with AI coding assistants. It started as a single-file prototype and grew into a full game with accounts, leaderboards and a puzzle generator. AI made building it fast; deciding what makes the puzzle good is still a design job.
Jigsy belongs to the daily-puzzle boom that followed Wordle, but it uses no words, so anyone in any country can play. It has a small, devoted following – one player has solved it 102 days in a row, another is on a 74-day run. It’s free, independent, made in Bath, and turning one-year-old in November 2026 with a £100 prize draw.
Chris Dawson is a designer and developer based in Bath, UK. He runs the branding and web design studio tallhatDesign, and builds Jigsy on his own as an independent project. He came up with the scaling mechanic, designed the game and built it with the help of AI coding tools. Jigsy launched in November 2025 and has grown steadily since, mainly through word-of-mouth with little marketing.
“Most puzzles ask where a piece goes. Jigsy also asks how big it should be – and that one question changes everything.”Chris Dawson, creator
“I have dyslexia and struggle with all the wordy puzzles, I was looking for something more visual – this is it!”Friend and early tester
“I like this! The concept is simple enough to be intuitive, but the scaling factor adds an intriguing complexity to the solving.”Greg Ross, Futility Closet, and previous online editor American Scientist magazine








A short vertical clip of Jigsy being played, showing the scaling mechanic. Good for social posts and articles.
A 9-second clip solving a small 4×4 grid. The pieces are moved, rotated and scaled until the grid is full – a quick way to see the mechanic.
Chris is happy to do interviews, explain the maths, or set up free Premium access for reviewers/journalists. He’s based in Bath (UK time) and usually replies within a day or two.